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1. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
Just hearing the suit stats alone kind of jars the meaning of Commando to me. Commandos are the elite specialists, not some slow bumbling incapable infantry. I may be mistaken, so correct me if I am wrong, but aren't almost all commandos trained i...
- by Simon Havoc - at 2013.07.01 19:23:00
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2. [FEEDBACK] Weapon/item selection is awkward - in Feedback/Requests [original thread]
Toggle of the last 2 items is in place. If you tap R2 it should cycle to last item. I may be mistaken and it will cycle between Primary or Secondary weapon, but I use this all the time when someone approaches and I am mid-use of an equipment module.
- by Simon Havoc - at 2013.05.01 15:30:00
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3. (Request) 3rd person view when down - in Feedback/Requests [original thread]
KalOfTheRathi wrote: No kill cam. That is a different game. You want to look around? Don't die. Or use the map. Make sure you are in a safe place because it is really easy to kill a Merc in map mode. What he said. It would provide an un...
- by Simon Havoc - at 2013.05.01 15:28:00
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4. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Grimm Trip wrote: So fun dragging my mouse across my whole desk to track a target in my scope... HAHAHAHAH I know right? I was a scout and I kept running into stuff because I couldnt turn fast enough. My feet were moving faster than my clon...
- by Simon Havoc - at 2012.08.18 15:05:00
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5. Current server set up in risk of reducing feedback. - in Feedback/Requests [original thread]
Trinity Ashima wrote: A filter needs to be added to instant battle so you can join battle types you like only. Some people like objectives, some do not. As it is all the games I get thrown in to are ambush, I do not like this, I get my fun from...
- by Simon Havoc - at 2012.08.18 14:57:00
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6. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Aeon Amadi wrote: Also, I'd like to add, Dust 514 -should- have KB/M support regardless of your bickering because - unlike a PS3 exclusive game from EA/Activision - this game was developed by CCP. You're connecting to -MY- universe and screwi...
- by Simon Havoc - at 2012.08.18 14:47:00
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7. repair tools - in Feedback/Requests [original thread]
Alshadow wrote: the only problem i have with the repair tool is that i cant repair myself with it anymore, so now when theres no one around its a big weight on my loadout and i also have to fit in armor reps on my dropsuit now.... im still carr...
- by Simon Havoc - at 2012.08.18 14:34:00
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8. Mouse/KB Change Request - in Feedback/Requests [original thread]
Listed below are a few changes I would like to see in the full release of the game for Mouse and Keyboard. 1) Mouse and Keyboard are at a severe disadvantage when turning. I run a Rat 7 Cyborg mouse at 5600 DPI, with max settings I STILL have to...
- by Simon Havoc - at 2012.08.18 13:54:00
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9. Keyboard/Mouse Support in non-combat functions - in Feedback/Requests [original thread]
I would REALLY like to use keyboard and mouse from the getgo when I launch Dust514 if at all possible. It would help navigating the markets and chatting with people if I dont constantly have to hit "select" then "square" to chat.
- by Simon Havoc - at 2012.08.16 02:19:00
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10. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
I think everyone is approaching this a little incorrectly. In the books when describing instances of MTACs being used, they were taking out tanks. MTACs are an alternate heavy vehicle, and they were used because of the utility. The reason a MTAC c...
- by Simon Havoc - at 2012.08.13 04:17:00
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11. Walking around the warbarge - in Feedback/Requests [original thread]
Please remember the warbarge ready room is just that. Players themselves will be able to idle and pursue other activities inside the warbarge. They have stated as much they intend dust players to have the option of treating their corps war barge a...
- by Simon Havoc - at 2012.08.13 03:54:00
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12. Gravity differences on different planets! - in Feedback/Requests [original thread]
They have stated I believe that the eventual goal is planets seeded as the way EVE is seeded. Each zone unique but they said they will reserve that until they have a little more faith in the seeding system and its heavily scripted auto build progr...
- by Simon Havoc - at 2012.08.13 03:52:00
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13. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I dont think anyone said anything (i may have missed it in the 24 pages) but I would like to: A) Vent mercs into space. Yes the suits I think contain oxygen supply, but explosive decompression would suck out all nearby targets. B) Conquer Astero...
- by Simon Havoc - at 2012.08.13 03:48:00
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14. [Request] Sliding - in Feedback/Requests [original thread]
+1 support on this, just because people bunny hop doesnt mean jumping should exist in games. Bring in the slide!
- by Simon Havoc - at 2012.07.03 14:35:00
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15. OP Forge Gun - in Feedback/Requests [original thread]
Skoren1 wrote: Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. As for tanks, I am a pretty decent tank pilot and gunner. I have got enough stuff to make me pretty scary from time to t...
- by Simon Havoc - at 2012.07.03 14:32:00
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16. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
Sgt Slab Ranko wrote: Max Trichomes wrote: V2 ELECTRON wrote: As stated in the title, the reason why I think they shouldn't is because most of them aren't hardcore console fps fans, they are most likely people who play eve and/or play fps...
- by Simon Havoc - at 2012.07.03 14:21:00
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17. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
King Snuggler wrote: V2 ELECTRON wrote: King Snuggler wrote: V2 ELECTRON wrote: As stated in the title, the reason why I think they shouldn't is because most of them aren't hardcore console fps fans, they are most likely people who pla...
- by Simon Havoc - at 2012.07.03 14:19:00
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